For Ivy's redesign, I need to not only focus on the clothes she would be wearing but also on her body shape - I want it to be appropriate, and the sort of design that could be animated easily enough for a TV series- like the redesigning of characters from comic books to animated series' (i.e Teen Titans, Young Justice).
Game characters tend to have a lot of detail which is something I had to try to cut down; I am a big fan of a lot of smaller bits of detail anyway so my first few drawings had a lot extra. One of the things I wanted to do was add extra armor while keeping the criss-cross detail looking relatively similar, which wasn't the easiest thing to do.
I looked into another of Ivy's popular outfits - one that could have been designed to that it was at least acceptable. It's a shame, because it could have been a relatively nice outfit, an work lightly more for her history again. I was thinking that if I could combine this kind of outfit with more armor, then it would still look like Ivy but be more practical and believable.
I still didn't want to leave her original most iconic outfit behind though, so I tried a lot more armor on that first - again, with too much detail, but I just don't want to change her character too much from the original.
This lead me to some slightly more simplified versions (which were helped by the different design/body types I tried). I decided that the crossing around her waist would work best for keeping the main parts of her design, and the armor I could just combine with her other in game design as above. If I was designing this for another games rather than an animation, I would be tempted by the first design on the above page - I think it works as a combination of everything I am trying to do without being too different, but that would definitely not be fun to animate, so my design needs to be simpler.
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