A trope is simply a figure of speech. When using this literary device, you intend for the word or words to have a meaning that is different than the literal meaning. In other words, there is a shift from the literal meaning of a word or words to a non-literal meaning. [http://examples.yourdictionary.com/examples-of-trope.html]
A literary trope is the use of
figurative language – via word, phrase, or even an image – for artistic effect such as using a
figure of speech. The word trope has also come to be used for describing commonly recurring
literary and
rhetorical devices,
motifs or
clichés in creative works [wiki]
Linked to: Stereotypes
tv tropes: The site includes entries on various series and tropes. An article on a work includes a brief summary of the work in question along with a list of associated tropes. In addition to the tropes, most articles about a work also have a "Your Mileage May Vary"(YMMV) page with items that are deemed to be subjective. These items are not usually storytelling tropes, but audience reactions which have been defined and titled.
Trope description pages are generally created through a standardized launching system, known as "You know that thing where... " (YKTTW), in which site members, who are referred to as "tropers", can draft a trope description and have the option of providing examples or suggesting refinements to other drafts before launch. While going through YKTTW is not necessary to launch a trope, it is very strongly recommended in order to strengthen the trope as much as possible.[tv tropes]
The Tropes vs Women in Video Games[Femfreq] - controversy relevant? Possibly.
Archetypal literary criticism is a type of
critical theory that interprets a text by focusing on recurring
myths and archetypes (from the Greek archē, "beginning," and typos, "imprint") in the
narrative,
symbols,
images, and character types in literary work. As a form of literary criticism, it dates back to 1934 when
Maud Bodkin published
Archetypal Patterns in Poetry. [wiki]
It has been argued that Frye’s version of archetypal criticism strictly categorizes works based on their genres, which determines how an archetype is to be interpreted in a text
In a monomyth, the hero begins in the ordinary world, and receives a call to enter an unknown world of strange powers and events. The hero who accepts the call to enter this strange world must face tasks and trials, either alone or with assistance. In the most intense versions of the narrative, the hero must survive a severe challenge, often with help. If the hero survives, he may achieve a great gift or "boon." The hero must then decide whether to return to the ordinary world with this boon. If the hero does decide to return, he or she often faces challenges on the return journey. If the hero returns successfully, the boon or gift may be used to improve the world. The stories of
Osiris,
Prometheus,
Moses,
Gautama Buddha, and
Jesus, for example, follow this structure closely
The Hero with a Thousand Faces (first published in 1949) is a non-fiction book, and
seminal work of
comparative mythology by
Joseph Campbell. In this publication, Campbell discusses his theory of the journey of the
archetypal hero found in world
mythologies.
Since publication of The Hero with a Thousand Faces, Campbell's theory has been consciously applied by a wide variety of modern writers and artists. The best known is perhaps
George Lucas, who has acknowledged a debt to Campbell regarding the stories of the
Star Wars films
One of the questions that has been raised about the way that Campbell laid out the
monomyth of the
hero's journey in Hero with a Thousand Faces was that it focused on the masculine journey. Although this was not altogether true—the princess of the
Grimms' "
The Frog Prince" tale and the saga of the hero-goddess
Inanna's descent into the underworld feature prominently in Campbell's schema—it was, nonetheless, a question that has been raised about the book since its publication.
Christopher Vogler, a Hollywood film producer and writer, wrote a memo for
Disney Studios on the use of The Hero with a Thousand Faces as a guide for scriptwriters; this memo influenced the creation of such films as
Aladdin,
The Lion King, and
Beauty and the Beast. Vogler later expanded the memo and published it as the book
The Writer's Journey: Mythic Structure For Writers, which became the inspiration for a number of successful Hollywood films and is believed to have been used in the development of the
Matrix series.
http://en.wikipedia.org/wiki/The_Seven_Basic_Plots
TV tropes:Tropes are just tools. Writers understand tropes and use them to control audience expectations either by using them straight or by subverting them, to convey things to the audience quickly without saying them.Human beings are natural pattern seekers and story tellers. We use stories to convey truths, examine ideas, speculate on the future and discuss consequences. To do this, we must have a basis for our discussion, a new language to show us what we are looking at today. So our storytellers use tropes to let us know what things about reality we should put aside and what parts of fiction we should take up.
"One does not necessarily have to cluck in disapproval to admit that entertainment is all the things its detractors say it is: fun, effortless, sensational, mindless, formulaic, predictable and subversive. In fact, one might argue that those are the very reasons so many people love it."—Neal Gabler, Life the Movie: How Entertainment Conquered Reality
If your favorite shows have long lists of tropes associated with them, well, so does everybody's. A show featuring an
Action Girl or showing a character
kicking the dog is not a bad thing; the former is merely a reasonable type of character (badass character who is female) and the latter is a character action that happens plenty in
Real Life.
Consider the following points before you label simply including a common story element or character type as a sign of creative failure:
"But it's what this author is doing this time that matters, as much as, if not more than, what he or she did last time, and that, certainly, matters far more than its kinships, its family likenesses with its mode, its genres, its formal kind."
—Valentine Cunningham, Oxford
There is nothing new under the sun. Including that very statement. And the
book from which it comes. Completely ignoring the possibility that one's favorite show just might not be hewn from the very essence of the universe by Thor himself and placed in the periodic table under Or for "Originalium" doesn't change the fact that it wasn't. And acknowledging that it isn't should not lessen its appeal, either.
Every story is influenced by what came before it — and storytellers (e.g., writers, directors, actors) are bound to show that influence, intentionally or not, in the process of telling. Just because something's been used before doesn't mean it's a cliché, and stories often gain something by having
ties to other works. That said, there certainly is such thing as too derivative, but there's a difference between playing a trope straight and utter
Cliché Storm (and even those aren't necessarily bad).
It's impossible to write something completely and utterly without tropes, anyway, so stop trying. All tropes can be written badly. This includes tropes that everyone thinks are good, like
Magnificent Bastard. A badly written
Magnificent Bastard may be done in such a way that everyone else in the story are
idiots and generally gives less of an impression of intelligence and more of an impression of
cheating or changing the
internal rules of the story.
Refuge in Audacity has different breaking points for different people.
All tropes can be overused. Too many
Xanatos Gambits tend to make the show
confusing, no matter how well written they are. Too many
Moments Of Awesome take up room where plot could go, or make the audience pay less attention to the relatively boring plot bits, making the story more shallow. The
Moment Of Awesome is supposed to be a singular moment for a character and the
Rule of Cool can make up for weak points in a story, but rarely does it work as the story.
Just because a trope is realistic doesn't mean it's good. There is a reason why we have an entire category devoted to
Acceptable Breaks from Reality. For example,
The Hero gets shot in the shoulder and dies.
The Determinatordoesn't come into play, no
My Name Is Inigo Montoya, nothing. Realistic, maybe, but that is not what we want a hero to do. That's right, one of the most fundamental character archetypes is usually unrealistic. The important thing when writing a story is that it's believable, not that it's real.
Reality Is Unrealistic, after all; often people are so used to tropes that it's reality they find jarring.
A good show doesn't need "good" tropes. People often search for an ideal recipe for a hit show, as if entertainment was some sort of alchemical process, and are surprised when their stitched-together creation lurches three steps before disappearing into critical oblivion. A well written show won't be any worse if it doesn't have a
Magnificent Bastard. A good show doesn't get worse if the main five characters don't form a
Five-Man Band. Heck, a good show doesn't even need basic tropes like
The Hero or
Big Bad.
http://www.mediaknowall.com/gcse/keyconceptsgcse/keycon.php?pageID=audience
http://en.wikipedia.org/wiki/Audience_theory
- main char archetypes
- main story things
how and why are they used?
Create my own - chars first and the storyboard/do scenes of them going through their her's journey or whatever else?
A cliché or cliche (
UK /ˈkliːʃeɪ/ or
US /klɪˈʃeɪ/) is an expression, idea, or element of an artistic work which has become overused to the point of losing its original meaning or effect, even to the point of being trite or irritating, especially when at some earlier time it was considered meaningful or novel.
In
phraseology, the term has taken on a more technical meaning, referring to an
expression imposed by conventionalized linguistic usage. The term is frequently used in modern culture for an action or idea that is expected or predictable, based on a prior event. Typically pejorative, "clichés" may or may not be true.Some are
stereotypes, but some are simply
truisms and
facts.Clichés often are employed for comic effect, typically in fiction.
Most phrases now considered clichéd originally were regarded as striking, but have lost their force through overuse. The French poet
Gérard de Nerval once said "The first man who compared woman to a rose was a poet, the second, an imbecile."
A cliché is often a vivid depiction of an abstraction that relies upon analogy or exaggeration for effect, often drawn from everyday experience.Used sparingly, they may succeed, but the use of a cliché in writing, speech, or argument is generally considered a mark of inexperience or a lack of originality.
A stock character is a
stereotypical person whom audiences readily recognize from frequent recurrences in a particular literary
tradition. Stock characters are
archetypal characters distinguished by their
flatness; as a result, they tend to be easy targets for
parody and to be criticized as
clichés. The presence of a particular array of stock characters is a key component of many
genresStock characters also feature heavily in the comic traditions of
Kyōgen in Japan and
Commedia dell'arte in Italy; in the latter they are known as tipi fissi (fixed [human] types).
The study of the Character, as it is now known, was conceived by Aristotle’s student
Theophrastus. In The Characters (c. 319 BC), Theophrastus introduced the “character sketch,” which became the core of “the Character as a genre.” It included 30 character types. Each type is said to be an illustration of an individual who represents a group, characterized by his most prominent trait.
http://www.soulcraft.co/essays/the_12_common_archetypes.html
https://www.udemy.com/blog/archetypal-characters/
http://www.byrdseed.com/patterns-in-writing-iv-character-archetypes/
http://education-portal.com/academy/lesson/narrative-techniques-in-writing-definition-types-examples.html
http://www.bustle.com/articles/39702-criticism-of-anita-sarkeesian-tropes-vs-women-comes-in-4-groundless-forms
http://tvtropes.org/pmwiki/pmwiki.php/Main/Episodes
http://narrativefirst.com/articles/not-everything-is-a-heros-journey
http://narrativefirst.com/vault/what-character-arc-really-means
http://narrativefirst.com/articles/dramatica-story-theory-for-the-21st-century
http://nanowrimo.org/forums/character-cafe
http://nanowrimo.org/forums/plot-doctoring
http://www.musik-therapie.at/PederHill/Character.htm
http://www.brainpickings.org/2012/11/20/daily-routines-writers/
http://www.brainpickings.org/index.php/2013/12/16/writers-wakeup-times-literary-productivity-visualization/