The Lego movie is a recently animated childrens' film that talks about consumerism - or tries to. The film involves a villain named 'Lord Business' and gives us a main character who is painstakingly average, who doesn't haven many original thoughts and can not do much without instructions or doing what he is told to do - including things like buying extremely overpriced coffee and accepting it as normal. All in all, he is a pawn, as are most ordinary citizens shown to be, and the antagonist is evil, first and foremost, because of money and greed. This is not uncommon in films and popular media - more money is a path to more power, and more power is a very short path to tyranny.
The film is not subtle about the villain's motivations; in fact, it wants to shove it in your face and really notice it. This is where the film contradicts itself though; for all of its messages against consumerism and capitalism, the film is advertising products for a whole hour and a half, and it's audience pays to see this. A common way of utilising consumerism is indeed by targeting the young, who influence their parents to buy what they have seen, and in turn, buy these things when they are older and parents themselves. Especially as expendable income increases with every generation, and toys and products are something that people need. Alternet says that the Lego Movie 'reinforces a lie about how in an era of casino capitalism that the corporation, democracy and self are somehow symbiotic, and can co-exist in a positive relationship with one another'. The lie is perhaps in the ending, where it is revealed that it is a child playing with the main character Emmet, and the pieces of Lego that are against Lord Business, with the villainous character being based on his father. The father eventually realises the unfair world he has created through this, ungluing character and letting his son play with the Lego with him, instead of having it as a solid, never changing collection set. This may seem like it is showing everything working together, but it can also be argued that it is this that could begin to unravel the ties of consumerism ravelled around the Lego world, and that with the control the child has now gained, all aspects of consumerism within their little ego world could be destroyed.
All in all, the film's message isn't that clear, discouraging consumerism while promoting it. This leads to questions like just how much is consumerism affecting our ways of communicating through media, when more and more things rely on it to even connect with an audience. Even other cartoons and forms of entertainment and forgoeing plot, narrative and immersive storytelling to instead make their shows more marketable and in turn, focus on the merchandise than actual viewing experience of their show (see specifically: Cartoon Network - Young Justice and Sym-Bionic Titan).